Friday, July 23, 2010
Everyone at work are always working to improve their skills and some like to join in challenges from various websites. Hoover, a 3D character artist, and I talked about an end boss challenge online. Since characters are my current focus, how could I say no? So, after kicking ideas back and forth, from minotaurs to Street Fighter bosses, we came to one of our favorite games in Left4Dead. After a few iterations, we came up with the Grabber.
Sunday, July 18, 2010
Universal Studios released Despicable Me a little bit ago, and the videogame associated with the film was the latest project over at VCS. It was a fun project to work on, seeing the story and designs from the film was great. I worked on a lot of the environments and some props for the game. I gotta admit, the designers made the levels exceedingly hard. Reminded me of old NES games that I just raged on as a kid. I'm kinda hoping that kids these days have exceptional finger dexterity. Anyway, here are some of the concepts I did...